Archive for October 2010 | Monthly archive page

In this tutorial I’ll explain some things you can do sto help optimize your scenes for iray.  I believe these tips are standard fare for many of the GPU rendering applications.  Read on for the details.

Thorsten Hartmann (AKA hot chip) just posted THIS tutorial on how to get IBL working with mental ray in 3ds Max.

I’m sharing a super simple 3ds Max / iray studio scene.  Read on for more info and downloads.

Basic greeblicious animation test. The flickering on the back wall is due to video compression, it’s not seen in the original version.iray animation test 01

While I don’t have time at the moment to create any step-by-step tutorials for iray I figured a couple of sample scenes with some tips might be useful to get started with.