Author Archive
As you know 3ds Max light sources have an option to exclude objects. However, if you’re using mental ray and tried to exclude shadows on an object that has an A&D material applied to it you may have noticed it didn’t work. This blog entry explains a trick you can use to get those shadows
Dec 19
VRay 2.0 CarPaint Tests
I recently purchased the VRay upgrade to 2.0 and I’ve been itching to dig into it, but had to wait until I finished some projects first. I was able to explore it some yesterday and of course the first thing I tried is the new CarPaint material on a few Turbosquid models. FWIW the new
Dec 03
mental ray FAQ
Over the past few years I’ve been building a FAQ for mental ray (in 3ds Max). It’s mainly based off questions that I see frequently posted on various forums or that I have been asked directly about on multiple occasions.
There’s a growing amount of information on video cards for rendering these days. That being said after spending some quality time with a Quadro 5000, Tesla 2050, and GTX 470 I thought I’d take a minute to share some of my findings/opinions on how these cards stack up in my own daily use with 3ds
Nov 02
HDRLightStudio 2.0
Lightmap has just announced HDRLightStudio version 2.0. I’ve had some hands on time with it and IMHO it’s an excellent update to an already awesome program. The LiveLight feature with the ability to load .mi files is extremely handy when configuring lighting/reflections in 3ds Max. If you’re in the product viz business or just use