Some CG camera pan/slide tests rendered with 3ds Max & FStorm:
I’m often asked for material or scene settings so I wanted to make a post that I can point to in those instances. This is a Corona Render scene with some updated paint materials. Some aspects of the materials are from the video tutorials provided by Corona & Ludvík Koutný. So, if you want to learn more about how/why I used some of the settings in these be sure to check out their training videos like THIS.
In this entry I thought I’d setup a basic HDRI + backplate scene in different render engines and start a discussion on workflows. The scenario is simple, you have a backplate image, and environment HDRI. You want to incorporate some CG elements into the backplate in one render, compositing not required. I will provide the files so you can see how the scene is configured & see if I’ve overlooked anything.
So, let’s begin.
Corona Render recently released version 1.5 This update included some features I really enjoy. Glow & bloom functions, ability to add LUT’s, and a dome option in the corona bitmap…map. Blend all that together and you can get some nice looking images…directly from the render without much, if any, post adjustments.
I have also created a short video showing the configuration:
When gathering references for automotive paints I’ve often seen real-world paint samples using widgets called speed shapes. I created one of these widgets in 3ds Max to help me dial in my paint & powder coating material settings. I thought I’d share this object in case anyone else out there may find it helpful.
Here’s a LINK to the file. It contains the object in .fbx, .obj, and .max (2012) formats. It isn’t a complete scene ready for rendering, it’s just the object itself. I’ve also included some information in PDF format with size/scale values for some of the various speed shape objects that are available.