Sharing some more recent images created for MBUSA.com. These are of the GL-Class SUV. Models and backplates provided by MBUSA.com. I was responsible for lighting, materials, compositing, and rendering. Software: 3dsmax, iray, HDRLightStudio, and Photoshop.
The other day I purchased an upgrade on my FryRender plugin to the new maxlive renderer from RandomControl. In this post I’ll describe my initial thoughts on this plugin. Read more
I received a question about adding caustics to the matte/shadow/reflection material in mental ray. The setup I typically use for such a scenario might be useful for a broader audience so I turned my reply into a tutorial. Read on for the details. Read more
Yay! I can now discuss how I’ve been creating some of my layered materials with iray! It’s a new layered material that has now been publicly released. It has a LOT of great features (SSS/Back scattering/Translucency, coatings, dispersion, etc.) all wrapped into one convenient source. You can download this new material from the nvidia ARC website HERE.
Update: If you’re unable to download the package from the nvidia ARC website I put a copy of the package on my server HERE. The PDF document included in the content said redistribution was alright as long as it was “done so in it’s entirety and without modifications”.
NOTE: And before someone asks, no it’s not compatible with mental ray at this time.
I’m sharing an iray studio setup with multiple HDR environments I created with HDRlightStudio. There are seven different configurations in this one file. You can even switch between them in this single .max file by simply using the scene states option (tools/manage scene states).
Keep in mind, no single preconfigured studio setup will be optimal for every scene or object. Sometimes you get lucky, but most of the time in order to get the best look for any particular model (especially things like vehicles) you need to carefully place the reflections/highlights. That is why applications like HDRlightstudio are lifesavers.