Due to the traffic and amount of graphical content on the site here I have outgrown the shared hosting package I’ve been using. I have put in a request for an upgrade to the next server level which is a VPS. That should kick in sometime in the next couple of days. I believe this upgrade will prevent the site from going down from heavy traffic spikes, which is what happened yesterday.
Hopefully this update will be performed without much downtime. However, I wanted to mention what’s going on in case the site has a few hiccups in the following days.
Sharing some more recent images created for MBUSA.com. These are of the GL-Class SUV. Models and backplates provided by MBUSA.com. I was responsible for lighting, materials, compositing, and rendering. Software: 3dsmax, iray, HDRLightStudio, and Photoshop.
The other day I purchased an upgrade on my FryRender plugin to the new maxlive renderer from RandomControl. In this post I’ll describe my initial thoughts on this plugin. Read more
I received a question about adding caustics to the matte/shadow/reflection material in mental ray. The setup I typically use for such a scenario might be useful for a broader audience so I turned my reply into a tutorial. Read on for the details. Read more
Yay! I can now discuss how I’ve been creating some of my layered materials with iray! It’s a new layered material that has now been publicly released. It has a LOT of great features (SSS/Back scattering/Translucency, coatings, dispersion, etc.) all wrapped into one convenient source. You can download this new material from the nvidia ARC website HERE.
Update: If you’re unable to download the package from the nvidia ARC website I put a copy of the package on my server HERE. The PDF document included in the content said redistribution was alright as long as it was “done so in it’s entirety and without modifications”.
NOTE: And before someone asks, no it’s not compatible with mental ray at this time.