Provided it’s true, I’m really digging the specifications on the upcoming (2013?) nvidia GPUs.
- 2880 CUDA Cores
- 15 SMX Clusters
- 384-bit Memory Controller
- Up to 24GB of GDDR5 memory
- 2nd Gen ECC
- Hardware GPU Silicon Virtualization
- Hyper-Q (Slashes CPU idle time by allowing multiple CPU cores to simultaneously utilize a single Kepler GPU, dramatically advancing programmability and efficiency)
- Dynamic Parallelism (Simplifies GPU programming by allowing programmers to easily accelerate all parallel nested loops – resulting in a GPU dynamically spawning new threads on its own without going back to the CPU)
- 50-85% Double Precision Rate to Single Precision
- At least 1.5 TFLOPS DP FP64
- Target: 250 GB/s bandwidth
I get pretty good render times on the type of scenes I work on with the 1344 CUDA cores I have access to now (3 GPU’s x 448 cores each). I can only imagine what it would be like to render with 2880 cores x 3 GPUs = 8640 CUDA cores! That may be getting close to real time. Not to mention the memory footprint increase for more complex scenes.
Fingers crossed that it won’t require a second mortgage on a home to purchase!
Perhaps a few Maya users may check out my site from time to time so this is for you. SprayTrace gives Maya users fast feedback when tuning your scene lighting and materials.
Just as the title eludes to, here’s a quick into to iray in 3ds Max 2012 (with SAP). Read more
Here’s a link to an interview I recently completed for cgphd.com. Link: http://www.cgphd.com/Speechingdetails.aspx?esCode=9002 (English version)