I think the hemisphere environment mode in iray is kind of a cool deal. It’s another one of those things that’s hidden under the hood but in this blog post I’ll show how/what it is and provide a quick script to enable the mode. Read more
I’ve been updating some of my mental ray materials for iray use. I made a quick animation to see how the fiber material holds up with various light angles. Turned out kinda neat looking so I figured I’d post the animation here too. Read more
I want to share a few tips for rendering architectural interior scenes with mental ray, using the mr Physical Sky and portal lights. These are some fairly specific tips that will hopefully allow you to achieve a smooth indirect illumination solution as well as control the intensity of the sun and other contributing lights.
A new challenge with lot’s of great prizes has been launched at the 3DA website. Be sure to check it out and participate for your chance to win.
Some iray and GPU questions keep appearing throughout the blog comments so I thought it might be best to create one post to answer those most commonly asked questions. Read on for the list.