I’ve been getting peppered with emails, PM’s, facebook messages, smoke signals, you name it about why I’d use iray and/or why anyone else should. Well, it’s just another digital tool in our ever growing software toolbox. While I was eating supper tonight I prepared a few examples showing what I feel are benefits to iray. Read on for more… Read more
A couple of very handy shaders were introduced in 3ds Max 2010. The bump and displacement combiners. Then for some odd reason they were removed/hidden in 3ds Max 2011 and apparently this is the case again in 3ds Max 2012.
Unfortunately I can’t bring back the original bump/displacement material because I just don’t know how. However, after digging through the .mi files I have found a hidden shader that will allow this functionality. Read on for the goods. Read more
I recently began using iray for the majority of my daily productions. It’s not a 100% switch over because I also still rely on mental ray to handle items that iray can’t produce (yet?), like motion blur and matte/shadows or ambient occlusion. That being said, I’m hooked! Read more