Speed Shapes

When gathering references for automotive paints I’ve often seen real-world paint samples using widgets called speed shapes.  I created one of these widgets in 3ds Max to help me dial in my paint & powder coating material settings.  I thought I’d share this object in case anyone else out there may find it helpful.

Here’s a LINK to the file.  It contains the object in .fbx, .obj, and .max (2012) formats.  It isn’t a complete scene ready for rendering, it’s just the object itself.  I’ve also included some information in PDF format with size/scale values for some of the various speed shape objects that are available.

Examples:

6 Comments Speed Shapes

  1. adamkeaton March 20, 2016 at 4:34 pm

    Hello Jeff. Beautiful material and rendering. What rendering did you use for the scene? (Mental ray or Corona?). Thank you.

    Reply
    1. Jeff March 20, 2016 at 10:11 pm

      I used VRay on these. I was exploring their stochastic flake option.

      Reply
  2. DJ April 20, 2016 at 10:57 pm

    badass, thanks for sharing! looks great! I’ve seen these used at Art Center and transpo artists.

    Reply
  3. JRW January 15, 2017 at 12:00 am

    Hi Jeff, that’s a very nice model. Did you use just an HDR for the lighting? If so, how did you get the HDR reflections so bright?

    Reply
    1. Jeff January 15, 2017 at 10:01 pm

      I’m fairly sure it’s only a HDR/EXR for the lighting on these samples.
      For the intensity on the reflections it’s a combination of the contrast in the HDR/EXR file & camera/post settings.

      Reply

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