Speed Shapes

When gathering references for automotive paints I’ve often seen real-world paint samples using widgets called speed shapes.  I created one of these widgets in 3ds Max to help me dial in my paint & powder coating material settings.  I thought I’d share this object in case anyone else out there may find it helpful.

Here’s a LINK to the file.  It contains the object in .fbx, .obj, and .max (2012) formats.  It isn’t a complete scene ready for rendering, it’s just the object itself.  I’ve also included some information in PDF format with size/scale values for some of the various speed shape objects that are available.


6 Comments Speed Shapes

  1. adamkeaton March 20, 2016 at 4:34 pm

    Hello Jeff. Beautiful material and rendering. What rendering did you use for the scene? (Mental ray or Corona?). Thank you.

    1. Jeff March 20, 2016 at 10:11 pm

      I used VRay on these. I was exploring their stochastic flake option.

  2. DJ April 20, 2016 at 10:57 pm

    badass, thanks for sharing! looks great! I’ve seen these used at Art Center and transpo artists.

  3. JRW January 15, 2017 at 12:00 am

    Hi Jeff, that’s a very nice model. Did you use just an HDR for the lighting? If so, how did you get the HDR reflections so bright?

    1. Jeff January 15, 2017 at 10:01 pm

      I’m fairly sure it’s only a HDR/EXR for the lighting on these samples.
      For the intensity on the reflections it’s a combination of the contrast in the HDR/EXR file & camera/post settings.


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