Posts Tagged hdri

Basic composite workflow comparisons

In this entry I thought I’d setup a basic HDRI + backplate scene in different render engines and start a discussion on workflows.  The scenario is simple, you have a backplate image, and environment HDRI.  You want to incorporate some CG elements into the backplate in one render, compositing not required.  I will provide the files so you can see how the scene is configured & see if I’ve overlooked anything.
So, let’s begin.

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Environment Geometry

On some recent projects I’ve needed to display a vehicle in an HDRI environment only, no backplate.  Sounds simple enough right?  Well, it’s actually not as simple as it sounds depending on which render engine you’re using.  An example of what I’m referring to would be how IRay+/VRed/Keyshot work.  Here’s a clip for reference: https://www.youtube.com/watch?v=jxdtCDfRfTI&feature=youtu.be&t=8m50s

In this post I’ll show you how to setup something similar, but still a hack, in Corona Render. Read More