FStorm paints

Here are a few different paint materials (FStorm + 3ds Max).  The configurations are similar in that there’s a base layer + 2 flake layers (turn these on/off and adjust colors as needed) + clear coat layer.  Within each of those materials are procedural shaders and some bitmaps to break up colors, gloss, and add bump/roughness.


PDF Document showing graph configuration


Hologram material (FStorm)

This was an attempt to create a hologram type material in FStorm using some nested falloff maps.  I’ve placed the file on my server HERE if you’re interested in deconstructing it.