Here’s a procedural mixed metal + dust material for exploring (3ds Max + FStorm renderer). The scene is lit with one my HDRs.
Some recent renderings I worked on for the 2018 S-Class sedan. Vehicle CAD data provided by MBUSA & Mackevision. Backplates, Art Direction and final retouching by Merkley+Partners. I was responsible for the lighting, materials, and rendering of the images.
Autodesk 3ds Max & FStorm with nvidia GPUs.
Testing out some mixed materials (mixed with dirtmap) and a new procedural scratch map added to FStorm.