CGI

FStorm paints

Here are a few different paint materials (FStorm + 3ds Max).  The configurations are similar in that there’s a base layer + 2 flake layers (turn these on/off and adjust colors as needed) + clear coat layer.  Within each of those materials are procedural shaders and some bitmaps to break up colors, gloss, and add bump/roughness.

DOWNLOAD FILE

PDF Document showing graph configuration

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16 Comments

  • Reply Tawiah April 5, 2021 at 12:30 am

    Thanks Jeff. Very grateful.

  • Reply Faizaan Aqib December 19, 2019 at 7:24 pm

    Thank you for the lovely shaders Jeff. Really appreciate your kind gesture.

  • Reply Oswaldo October 10, 2019 at 1:51 pm

    Thans Jeff!
    You are the best.

    God bless you each day

  • Reply Stefan March 31, 2019 at 9:19 pm

    Hi Jeff,
    First, thanks for sharing the shaders, amazing amount of detail! There’s seems to be a problem with the shader in newer versions of fstorm, some noise maps have a scaling problem, it’s like the scale is much bigger that it should be. Is there any way for you to check it or let us have a newer version of the shaders?

    • Reply Jeff April 2, 2019 at 2:43 am

      I downloaded the file, so I’d have the same thing to test, and I’m not seeing anything outside the norm with the scale. At least with FStorm v1.3.1. There are some settings in the file I’d change today vs. previously though. So a redo is in order at some point anyway.

  • Reply tom Hillebrand March 4, 2019 at 10:17 pm

    wow, jeff!
    thanks a lot! awesome!

  • Reply Benjat isufi July 17, 2018 at 1:54 pm

    Thanks Jeff.

  • Reply Mario June 29, 2018 at 11:40 pm

    Thanks a lot Jeff! . Beautiful work! .Regards!

  • Reply Dan June 6, 2018 at 5:31 pm

    Hi Jeff, Im sorry to leave a message here but I cant seem to send you a message through your contact option and im not on any social media.

    So you helped me rendering my lambo model a few years back and I thought you wouldnt mind giving your opinion on GPU renderers.

    Since autodesk removed iray from versions of 3dsmax 2017 and up ive been kind of lost with what renderer I should use. It seems there are no free gpu renderers anymore. So now that I need to buy a licence I thought of asking you what you think the best one is for the money.

    At the moment im not making money doing my work so I need to keep cost in mind but I also want good quality as well ( i want my cake and eat it too ).

    I like doing photo real stills of interior natural lighting scenes.

    Im really close to getting Fstorm as its very affordable but redshift is tempting as its super fast and they offer a perminant (non update ) license.

    Anyway, thanks for your time!

    Dan.

    • Reply Jeff June 6, 2018 at 10:44 pm

      Hey Dan,

      No problem! FStorm is working well for me, however, I despise the monthly software subscription/rental model it (and other packages) use. On the free side, there’s appleseed. It’s a GPU renderer with a 3ds Max port. I haven’t tried it yet so I can’t offer any advice on it.

      Of course there’s iray+ if you’ve built up a large library of iray specific resources already and want to continue with it.

      If you go with AMD hardware you can also consider AMD’s ProRender. I haven’t had much luck with it but with the right hardware it may work well.

      RedShift is a great option IMHO and what I’d recommend to you. I know a lot of people that use it and are very happy with it. At some point I can see myself purchasing a license of it as well.

      Hope that helps!

      Addition: I forgot to add Octane. You might want to check it out as well.

      • Reply Dan June 7, 2018 at 4:50 pm

        Thanks for your insight Jeff. I think Ill use Fstorm for now. The demo is unlimited and the watermarks are not very invasive. Im reading that Octane is exactly the same a fstorm ( the dev that made Fstorm worked for Octane prior to creating fstorm, apparently there is an on going law suit claiming he stole Octane’s code before leaving ) Although Octane offers more software support aside from 3ds max and has a cloud rendering option.

        Have you made any tutorials for creating materials in fstorm?

        Thanks again,

        Dan.

  • Reply Tetsuo April 21, 2018 at 5:34 pm

    Well unfortunately the max file is very recent so not everyone can use it. Is it from 3dsmax 2017 ? It says version 19000

    • Reply Jeff April 21, 2018 at 9:57 pm

      The file was created in 3ds Max 2017. I saved the file to 2015 format (double checked). If it won’t open in 2015 or 2016 I can’t explain why.

      • Reply Tetsuo April 22, 2018 at 4:07 am

        wow I wasn’t expecting such fast reply 🙂 Thank you it works now ! I’m using Max 2015 with the free 0.38 version of Fstorm, so of course there’s a little DLL error message but it’s okay. The shading technique itself is very informative, thank you again for sharing the graph and all

  • Reply alxen April 20, 2018 at 3:53 am

    Great job. Nice

  • Reply Mahsa April 19, 2018 at 8:19 pm

    Great work Jeff, now those are some car paints made with love.
    And thanks for sharing your results, I feel in debt now 🙂

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