Browsing Tag



Matte Environment

FStorm matte environment

Testing out the matte environment option in FStorm.  Some distortion here because I used a simple bowl shape for the ground projection.  I’ll have to build some basic geometry to project the environment onto to fix it.  

That aside, I’m still impressed with the look/tone mapping and the HDR/EXR illumination in FStorm.



FStorm paints

Here are a few different paint materials (FStorm + 3ds Max).  The configurations are similar in that there’s a base layer + 2 flake layers (turn these on/off and adjust colors as needed) + clear coat layer.  Within each of those materials are procedural shaders and some bitmaps to break up colors, gloss, and add bump/roughness.


PDF Document showing graph configuration