Here’s a procedural mixed metal + dust material for exploring (3ds Max + FStorm renderer). The scene is lit with one my HDRs.
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(dragon scan model from Three D Scans. More scans are available at their site)
Here’s a procedural mixed metal + dust material for exploring (3ds Max + FStorm renderer). The scene is lit with one my HDRs.
DOWNLOAD
(dragon scan model from Three D Scans. More scans are available at their site)
Some recent renderings I worked on for the 2018 S-Class sedan. Vehicle CAD data provided by MBUSA & Mackevision. Backplates, Art Direction and final retouching by Merkley+Partners. I was responsible for the lighting, materials, and rendering of the images.
Autodesk 3ds Max & FStorm with nvidia GPUs.
Testing out some mixed materials (mixed with dirtmap) and a new procedural scratch map added to FStorm.