Browsing Tag

3ds Max

CGI

Matte Environment

FStorm matte environment

Testing out the matte environment option in FStorm.  Some distortion here because I used a simple bowl shape for the ground projection.  I’ll have to build some basic geometry to project the environment onto to fix it.  

That aside, I’m still impressed with the look/tone mapping and the HDR/EXR illumination in FStorm.