Testing out the matte environment option in FStorm. Some distortion here because I used a simple bowl shape for the ground projection. I’ll have to build some basic geometry to project the environment onto to fix it.
That aside, I’m still impressed with the look/tone mapping and the HDR/EXR illumination in FStorm.
Here’s a quick test animation using Kantemir Bitokov’s Bugatti model in iray+ / 3ds Max.